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Former Ocean

A VR environmental education game starring a dolphin — use sonar to sense danger and clues, and cross polluted waters back home. National First Prize winner.

Role · Game design / development · team of 4 2021 VR game / UE4 Stack · UE4 / Blueprint / HTC Vive
Former Ocean

You are a dolphin. Send out a sonar pulse and the echo lights up nearby dangers and interactable objects — both a dolphin’s real sense and the game’s only means of perception. Collect clues through polluted waters, avoid hazards, and swim toward livable seas to return to the “former ocean” of memory. The mechanics are the message: perceive the world the way a dolphin does, and feel what ocean pollution means to the creatures in it. Exhibited at the Chengdu International Software Design & Application Conference and winner of the National First Prize at the China Collegiate Computing Contest.

My Part

What I built

VR development on UE4 Blueprints with HTC Vive.

The sonar ability

Sonar logic and visuals — post-processing combined with outline materials so the echo "lights up" interactables and danger zones.

Dolphin AI behavior trees

Behavior-tree logic for companion dolphins, letting sea creatures react naturally to the player and the environment.

VR interaction

HTC Vive input mapping and interaction design, making swimming and sonar feel natural in VR.

Atmosphere

Volumetric fog and lighting — the murky oppression of polluted waters set against the clarity of livable seas.

1st Prize
China Collegiate Computing Contest (national)
2 months
development time
4
team members
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