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Missing

A roguelike × ARPG action demo — enemy AI that adapts its strategy to player behavior and surroundings, plus a combat system built for feel.

Role · Game design / development · team of 2 2022 Action game demo / UE4 Stack · UE4 / Behavior Trees / EQS
Missing

Missing (念) is an action demo that blends roguelike structure with ARPG combat. It has two ambitions: smart enemies — AI built on behavior trees and the EQS environment query system that switches strategy in real time based on player behavior and surroundings — and combat that feels right — an input-buffer command pool and animation-notify recovery canceling that make combos land crisply. Add varied weapons and enemy types, an inventory system and a face-customization system, and it’s five months of two students’ spare time.

My Part

What I built

Built with one teammate during grad school, in spare time.

Enemy AI

Behavior trees and EQS influence grids for enemies that sense their environment and adapt strategy to the situation; semi-random enemy spawning.

Combat feel

The animation-notify system — deflect windows, hitbox checks, post-attack recovery canceling — making feedback frame-accurate.

Animation pipeline

Character animation retargeting, unifying marketplace assets into a coherent animation set.

Cinematics

Camera Sequencer work for cutscenes and execution-move presentations.

5 months
of spare-time development
2
team members
EQS
environment-aware enemy AI
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